Unconstrained Segue Navigation for an Immersive Virtual Reality Experience
Published in Engineer: Journal of the Institution of Engineers, Sri Lanka, Vol. 50, No. 4, 2017
Virtual reality (VR) is a rapidly growing field with innovative applications. Two main forms of VR content exist: computer generated 3D models and adaptations of real world scenarios using digital imagery and video. However, real world adaptations are quite restrictive when it comes to interaction, with restrictions due either to large storage needs or to high computational needs required to generate dynamic intermediate views. This paper develops solutions to provide greater interactivity in immersive VR experiences based on real-world adaptations.
Recommended citation:
S. Herath, V. Dissanayake, S. Rasnayaka, S. Seneviratne, R. Vidanaarachchi and C. D. Gamage, “Unconstrained Segue Navigation for an Immersive Virtual Reality Experience,” Engineer: Journal of the Institution of Engineers, Sri Lanka, vol. 50, no. 4, 2017.
BibTeX
@article{herath2017unconstrained,
title={Unconstrained Segue Navigation for an Immersive Virtual Reality Experience},
author={Herath, S and Dissanayake, V and Rasnayaka, S and Seneviratne, S and Vidanaarachchi, R and Gamage, CD},
journal={Engineer: Journal of the Institution of Engineers, Sri Lanka},
volume={50},
number={4},
year={2017}
}
